Lee Arnest's profile

Downtown Savannah

Day and night versions of scene.
Detail lighting shows off the normal maps on the models in scene. Scene is 30,134 Polys.
Stone decal, I really like the normal map I was able to get out of nDo2 for this.
 
The main tiling stone texture for the building, again a great normal map from nDo2.
 
Normal map for the sign created using a standard high to low poly process in Maya.
 
The normal map for this sign was actually created just with the reference photo and nDo2, this saves a lot of time and can still produce a useable result in many cases.
 
An example of a large tiling texture I created from relatively small photo.
The first concept sketch I created for the scene.
Downtown Savannah
Published:

Downtown Savannah

A scene that attempts to capture the feeling of an old building in Downtown Savannah, GA.

Published: